
Opens the Voxel Editor section of the Editor Settings dialog. New voxels can be attached to existing ones or onto the grid boundaries by left-clicking.

In “Box” mode, you can click and drag to place a box area of voxels across three dimensions. In “Face” mode, clicking a voxel will “extrude” the face (all adjoining voxels of the same color) outward by one. Left-click an existing voxel to change its color to the currently selected color. In “Box” mode, you can click and drag to paint a three dimensional area. In “Face” mode, clicking a voxel's face will paint all voxels of the same color that adjoin that face. Left-click to remove the voxel currently highlighted by the voxel cursor. In “Box” mode, you can click and drag to remove a box area of voxels across three dimensions. In “Face” mode, clicking a voxel's face will remove all voxels of the same color that adjoin that face. Mode for replacing the colors of multiple voxels at once. Left-clicking a voxel will replace the color of that voxel and any others of the same color with the currently selected color. With “All Frames” checked, the color replacement will occur across all frames of the model. With “Contiguous” checked, only adjoining voxels will be replaced. The voxels will be moved in the direction of the mouse drag and based on the orientation of the voxel cursor.

If any voxels are selected, only the selection will be moved, otherwise the entire model will be moved. Mode for selecting one or more voxels that can then be moved or deleted independently from the rest of the model. Holding Shift while selecting will add voxels to the current selection. Holding Shift + Alt while selecting will remove voxels from the current selection. Left-clicking a voxel will set its color as the palette's selected color.
